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About

Skyler Gao is currently studying MA 3D Computer Animation at the University of the Arts London and holds a First Class degree in Animation from the University of Bradford.

His work focuses on lighting, atmosphere, and cinematic storytelling. With a background in character animation and game production, he has gradually developed an interest in how visual language shapes emotion and audience interpretation.

He has experience working with Maya and Unreal Engine 5, creating both animated sequences and real-time environments. His projects explore the relationship between lighting, composition, and narrative in digital scenes.

Skills

3D Animation & Modelling: MAYA, ZBrush, Substance Painter, Arnold, RizomUV, Marmoset Toolbag

Game Engines: Unreal Engine, Unity

Design & Editing: Adobe Photoshop, Illustrator, Premiere Pro, After Effects, Media Encoder, Nuke

Audio Editing: Nuendo

Programming: C#, Maya MEL

Languages: Mandarin (Native) | English (Fluent–Academic & Professional Working Proficiency)

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