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About

Skyler Gao is currently studying MA 3D Computer Animation at the University of the Arts London and holds a First Class degree in Animation from the University of Bradford.

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His work focuses on lighting, atmosphere, and cinematic storytelling. With a background in character animation and game production, he has gradually developed an interest in how visual language shapes emotion and audience interpretation.

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He has experience working with Maya and Unreal Engine 5, creating both animated sequences and real-time environments. His projects explore the relationship between lighting, composition, and narrative in digital scenes.

Skills

3D Animation & Modelling: MAYA, ZBrush, Substance Painter, Arnold, RizomUV, Marmoset Toolbag

Game Engines: Unreal Engine, Unity

Design & Editing: Adobe Photoshop, Illustrator, Premiere Pro, After Effects, Media Encoder, Nuke

Audio Editing: Nuendo

Programming: C#, Maya MEL

Languages: Mandarin (Native) | English (Fluent–Academic & Professional Working Proficiency)

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